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Odyssey one piece anime
Odyssey one piece anime









odyssey one piece anime

It's a deeply charming detail that felt so natural I didn't notice it at first. One Piece is beautifully replicated, capturing the visual tone of the anime, but channeling a little of the manga's style by rendering shadows as increasingly dense shading lines, mimicking Oda's art. Still, even when they're easy, the fights are fun to watch.

odyssey one piece anime

(Image credit: Bandai Namco) Smooth sailing The difficulty does even out a bit after that point, but that's a long time to wait for any kind of challenge. Even without paying attention to stats and largely ignoring synergies between characters, it wasn't until 15 hours into Odyssey that I saw my first character knocked out, and a quick healing item saw them revived seconds later. If Sanji and Zoro are standing together, their rivalry might result in some banter and their Technique Points (this game's MP equivalent) being fully recharged.ĭespite all of these neat details, One Piece Odyssey lacks difficulty settings or scaling, meaning the first 5–10 hours are extremely easy. Completing these objectives can give a hefty XP boost, and sometimes the system is used to inject a little more character into the battles too. Sometimes the game will ask you to finish an enemy with a specific character or rescue a crewmate before they get hit by a big charge-up attack. Surprise bonus objectives called Dramatic Scenes are an extra twist. Some of Luffy's crew appreciate fresh targets, while others (Usopp) would prefer less on their plates. I'm especially fond of attacks that launch enemies toward a distant crewmate, leading to fun mid-battle banter. While some attacks are limited to targeting nearby foes, others can be used to hit distant enemies, or go bowling for meatheads by slamming one mook into their nearby buddies. Each party member can engage with a separate enemy group of up to four enemies in their own part of the battlefield. Everybody was kung-fu dugongīattles in One Piece Odyssey are initially familiar-four of my characters taking turns to trade punches with a bunch of enemies-but the scale is novel. I took on super-powered naval officers, screen-filling monsters, and many cavefulls of bandits, and I was always happy to see the Straw Hat Pirates throwing hands against often overwhelming odds.

ODYSSEY ONE PIECE ANIME HOW TO

I'd have been happy enough if this game mimicked Dragon Quest, but the developers put some real thought into how to replicate the sprawling, messy cartoon brawls of the source material in an accessible turn-based combat engine. The main thing you'll be doing in One Piece Odyssey is getting into turn-based JRPG fights, and fortunately, filler or no, battles are cleverer than I expected. Quests could be shortened, the grind reduced and backtracking excised to leave a leaner, faster game. But almost every part of Odyssey could use some trimming. There's some great encounters in the optional side-content too, including chasing the bounties on rival pirates who have their own comical gimmicks, like a crew that like to leap dramatically off cliff-tops, but haven't figured out the "landing safely" part yet. The distractions often lean into One Piece's sillier side, and even these weird story digressions lead to some spectacular boss fights and fun new monsters. It was hard for me to stay annoyed at Odyssey-or the giant crab for that matter. In one particularly egregious case, a chase across the desert to save a friend gets delayed by bandits stealing the crew's food, a monkey stealing Nami's wallet, a river of quicksand, a spelunking adventure to bypass the quicksand (which fails), and then a big cartoon crab turns up to just take everyone to their destination anyway.

odyssey one piece anime

It's not just sidequests, grinding and scouring maps for treasure-the main story often forgets where it's going. Odyssey is stuffed to bursting with padding, filler within the filler.











Odyssey one piece anime